Config file
-- IF YOU WANT ADD MODELS OF WEAPONS MORE HERRE YOU CAN GET OBJECT NAME OF WEAPON HERE --> https://gtahash.ru/?c=Weapon%20models&page=3
Config = {}
Config.Pistol = true -- set false if you want to hide pistols on back
Config.Assault = true -- set false if you want to hide assaults on back
Config.AssaultSlots = {
[1] = { pos = vec3(0.27, -0.16, 0.05), entity = nil, hash = nil, wep = nil },
[2] = { pos = vec3(0.27, -0.16, 0.05), entity = nil, hash = nil, wep = nil },
[3] = { pos = vec3(0.27, -0.16, 0.05), entity = nil, hash = nil, wep = nil }
}
Config.PistolSlots = {
[1] = { pos = vec3(-0.04, -0.136, 0), entity = nil, hash = nil, wep = nil },
[2] = { pos = vec3(-0.04, -0.136, 0), entity = nil, hash = nil, wep = nil },
[3] = { pos = vec3(-0.04, -0.136, 0), entity = nil, hash = nil, wep = nil }
}
Config.AssaultBack = {
[`weapon_assaultshotgun`] = { object = `w_sg_assaultshotgun`, item = 'WEAPON_ASSAULTSHOTGUN', rot = vector3(0,160,0)},
[`weapon_combatpdw`] = { object = `w_sb_pdw`, item = 'WEAPON_COMBATPDW', rot = vector3(0,160,0)},
[`weapon_pumpshotgun`] = {object = `w_sg_pumpshotgun`, item = 'WEAPON_PUMPSHOTGUN', rot = vector3(0,160,0)},
[`weapon_assaultrifle`] = {object = `w_ar_assaultrifle`, item = 'WEAPON_ASSAULTRIFLE', rot = vector3(0,160,0)},
[`WEAPON_590`] = {object = `w_sg_590`, item = 'WEAPON_590', rot = vector3(0,160,0)},
[`WEAPON_SWEEPERSHOTGUN`] = {object = `w_sg_sweeper`, item = 'WEAPON_SWEEPERSHOTGUN', rot = vector3(0,160,0)},
[`WEAPON_SPECIALCARBINE_MK2`] = {object = `w_ar_specialcarbinemk2`, item = 'WEAPON_SPECIALCARBINE_MK2', rot = vector3(0,160,0)},
[`WEAPON_M4`] = {object = `w_ar_m4`, item = 'WEAPON_M4', rot = vector3(0,160,0)},
[`WEAPON_M16`] = {object = `w_ar_m16`, item = 'WEAPON_M16', rot = vector3(0,160,0)},
[`WEAPON_AR15`] = {object = `w_ar_ar15`, item = 'WEAPON_AR15', rot = vector3(0,160,0)},
[`WEAPON_SPECIALCARBINE`] = {object = `w_ar_specialcarbine`, item = 'WEAPON_SPECIALCARBINE', rot = vector3(0,160,0)},
[`WEAPON_SNIPERRIFLE`] = {object = `w_sr_sniperrifle`, item = 'WEAPON_SNIPERRIFLE', rot = vector3(0,160,0)},
[`WEAPON_SMG_MK2`] = {object = `w_sb_smgmk2`, item = 'WEAPON_SMG_MK2', rot = vector3(0,160,0)},
[`WEAPON_SMG`] = {object = `w_sb_smg`, item = 'WEAPON_SMG', rot = vector3(0,160,0)},
[`WEAPON_PUMPSHOTGUN_MK2`] = {object = `w_sg_pumpshotgunmk2`, item = 'WEAPON_PUMPSHOTGUN_MK2', rot = vector3(0,160,0)},
[`WEAPON_POOLCUE`] = {object = `w_me_poolcue`, item = 'WEAPON_POOLCUE', rot = vector3(0,92.5,0)},
[`WEAPON_MUSKET`] = {object = `w_ar_musket`, item = 'WEAPON_MUSKET', rot = vector3(0,160,0)},
[`WEAPON_MILITARYRIFLE`] = {object = `w_ar_specialcarbine`, item = 'WEAPON_MILITARYRIFLE', rot = vector3(0,160,0)},
[`WEAPON_MG`] = {object = `w_mg_mg`, item = 'WEAPON_MG', rot = vector3(0,160,0)},
[`WEAPON_MARKSMANRIFLE_MK2`] = {object = `w_sr_marksmanriflemk2`, item = 'WEAPON_MARKSMANRIFLE_MK2', rot = vector3(0,160,0)},
[`WEAPON_MARKSMANRIFLE`] = {object = `w_sr_marksmanrifle`, item = 'WEAPON_MARKSMANRIFLE', rot = vector3(0,160,0)},
[`WEAPON_HEAVYSNIPER`] = {object = `w_sr_heavysniper`, item = 'WEAPON_HEAVYSNIPER', rot = vector3(0,160,0)},
[`WEAPON_HEAVYSHOTGUN`] = {object = `w_sg_heavyshotgun`, item = 'WEAPON_HEAVYSHOTGUN', rot = vector3(0,160,0)},
[`WEAPON_GOLFCLUB`] = {object = `w_me_golfclub`, item = 'WEAPON_GOLFCLUB', rot = vector3(0,92.5,0)},
[`WEAPON_FIREEXTINGUISHER`] = {object = `w_am_fire_exting`, item = 'WEAPON_FIREEXTINGUISHER', rot = vector3(0,92.5,0)},
[`WEAPON_CROWBAR`] = {object = `w_me_crowbar`, item = 'WEAPON_CROWBAR', rot = vector3(0,92.5,0)},
[`WEAPON_COMPACTRIFLE`] = {object = `w_ar_assaultrifle_smg`, item = 'WEAPON_COMPACTRIFLE', rot = vector3(0,155,0)},
[`WEAPON_COMBATSHOTGUN`] = {object = `w_sg_pumpshotgunh4`, item = 'WEAPON_COMBATSHOTGUN', rot = vector3(0,160,0)},
[`WEAPON_MPX`] = {object = `w_ar_mpx`, item = 'WEAPON_MPX', rot = vector3(0,160,0)},
[`WEAPON_MICROSMG`] = {object = `w_sb_microsmg`, item = 'WEAPON_MICROSMG', rot = vector3(0,160,0)},
[`WEAPON_MP7`] = {object = `w_sb_mp7`, item = 'WEAPON_MP7', rot = vector3(0,160,0)},
[`WEAPON_COMBATMG_MK2`] = {object = `w_mg_combatmgmk2`, item = 'WEAPON_COMBATMG_MK2', rot = vector3(0,160,0)},
[`WEAPON_COMBATMG`] = {object = `w_mg_combatmg`, item = 'WEAPON_COMBATMG', rot = vector3(0,160,0)},
[`WEAPON_CARBINERIFLE_MK2`] = {object = `w_ar_carbineriflemk2`, item = 'WEAPON_CARBINERIFLE_MK2', rot = vector3(0,160,0)},
[`WEAPON_CARBINERIFLE`] = {object = `w_ar_carbinerifle`, item = 'WEAPON_CARBINERIFLE', rot = vector3(0,160,0)},
[`WEAPON_BULLPUPSHOTGUN`] = {object = `w_sg_bullpupshotgun`, item = 'WEAPON_BULLPUPSHOTGUN', rot = vector3(0,160,0)},
[`WEAPON_BULLPUPRIFLE_MK2`] = {object = `w_ar_bullpupriflemk2`, item = 'WEAPON_BULLPUPRIFLE_MK2', rot = vector3(0,160,0)},
[`WEAPON_BULLPUPRIFLE`] = {object = `w_ar_bullpuprifle`, item = 'WEAPON_BULLPUPRIFLE', rot = vector3(0,160,0)},
[`WEAPON_ASSAULTSMG`] = {object = `w_sb_assaultsmg`, item = 'WEAPON_ASSAULTSMG', rot = vector3(0,160,0)},
[`WEAPON_ASSAULTRIFLE_MK2`] = {object = `w_ar_assaultriflemk2`, item = 'WEAPON_ASSAULTRIFLE_MK2', rot = vector3(0,160,0)},
[`WEAPON_ADVANCEDRIFLE`] = {object = `w_ar_advancedrifle`, item = 'WEAPON_ADVANCEDRIFLE', rot = vector3(0,160,0)}
}
Config.PistolBack = {
[`WEAPON_COMBATPISTOL`] = {object = `w_pi_combatpistol`, item = 'WEAPON_COMBATPISTOL', rot = vector3(180,172,0)},
[`WEAPON_PISTOL`] = {object = `w_pi_pistol`, item = 'WEAPON_PISTOL', rot = vector3(180,172,0)},
[`WEAPON_PISTOL50`] = {object = `w_pi_pistol50`, item = 'WEAPON_PISTOL50', rot = vector3(180,172,0)},
[`WEAPON_APPISTOL`] = {object = `w_pi_appistol`, item = 'WEAPON_APPISTOL', rot = vector3(180,172,0)}
}Last updated